#pragma once
#include <string>

// ObjectTextureDlg dialog

class ObjectTextureDlg : public CDialogEx
{
	DECLARE_DYNAMIC(ObjectTextureDlg)

public:
	ObjectTextureDlg(CWnd* pParent = NULL);   // standard constructor
	virtual ~ObjectTextureDlg();
	int type;
	std::string nameOfType;

// Dialog Data
	enum { IDD = IDD_DIALOG1 };

protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support

	DECLARE_MESSAGE_MAP()
public:
	afx_msg void OnBnClickedButton1();
	afx_msg void OnBnClickedButton2();
	afx_msg void OnBnClickedButton3();
	afx_msg void OnBnClickedButton4();
	afx_msg void OnBnClickedButton5();
	afx_msg void OnBnClickedButton7();
	afx_msg void OnBnClickedButton8();
	afx_msg void OnBnClickedButton9();
	afx_msg void OnBnClickedButton10();
	afx_msg void OnBnClickedButton11();
};
